Killzone: Shadowfall

The fourth Killzone: bigger, more detailed and more complicated animation. Aside from the enormous scope in terms of cinematics, much effort was put into the narrative animation that is visible while you run around the game.

  • General tools development and maintenance (see Killzone 3)
  • Written a completely new cinematics/vignette export and integration pipeline linking up game assets, Maya and Morpheme
  • Technical support for animators and game designers.
  • Translator between code/tools and art for features and to identify problems